#include "ArcaneBeam.h"
#include "../SGD Wrappers/SGD_GraphicsManager.h"

ArcaneBeam::ArcaneBeam()
{
	m_hImage = SGD::GraphicsManager::GetInstance()->LoadTexture("resource/Graphics/redflat.png");
}

ArcaneBeam::~ArcaneBeam()
{
	SGD::GraphicsManager::GetInstance()->UnloadTexture(m_hImage);
}